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【Tags A Gozen-P Meiko tC tA】 Original Music title A Certain Night Romaji music title A Certain Night Music Lyrics written, Voice edited by ゴゼンP (Gozen-P) Music arranged by ゴゼンP (Gozen-P) Singer(s) Meiko Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): I would look at only red, black and white But then the world lost its colors all of a sudden The desperate sound resonating deeply is breaking everything This is what humans desired and succeeded in gaining possession Yet in the name of justice Wisdom merely rips apart someone s dreams or hopes White fragments drizzle Blown away by the wind like some light snow No matter how many times I shout Nobody pays attention to me and the red light blurs The blue prayer like glass resonates weakly and fleetingly Not able to do anything nor allow to do anything, It abandons itself to the darkness Rain keeps falling down At the end the world gets back its colors And pours out crimson water to the fresh land As if the night accepted everything The sky begins to clear up peacefully On top of the broken clock tower, I m looking down at the end I m certain The beauty of this scenery must be for someone Facing up to the fact I can never go back, Inside the loneliness, I closed my grief-stricken eyes The glass and blue prayer were shattered into pieces by the iron light Wipes out everything, burning everything to ashes So that everything can get back to the earth On the rippled water surface The pale moon reflects on it and grins evilly It illuminates where we were headed As if it knew everything I wonder what we ve gained and lost I wonder what we could make out when we stop walking The us in the future will repeat the history of today Though our wishes are frail, fleeting and unreliable Like glass I hope we can take each other s hands someday... Finally a long night came to an end Romaji lyrics (transliterated by motokokusanagi2009): aka to kuro to shiro dake o miteta fui ni sekai wa iro o ushinatte hikuku hibiku zetsubō no oto ga zenbu kowashi teku hito ga nozomi hito ga te ni ireta hazu no eichi wa seigi no na no moto ima mo dareka no chīsa na yume ya omoi o ubatteku sotto furi sosogu shiro koyuki no yōni kaze ni chira sare nando sakende mitemo daremo kotaezu akai hikari ga yureru aoi inori wa garasu no yōni hosoku hakanai oto o hibikase nanimo dekizu nanimo yuru sarezu yami ni sono mi o yudaneta nagai nagai ame ga furi tsuzuki yagate sekai wa iro o tori modoshi kawari hateta daichi ni hiiro no mizu ga nagareru yoru wa subete uke ireru yōni sora wa shizuka ni suki tōri dashita toki o tometa tokei dai kara owari o nagame teru kitto dareka no tame no kono fūkei wa tada utsukushiku nido to modore nai koto kodoku no naka de kanashimi no me o tojita aoi inori wa garasu to tomo ni tetsu no hikari ni moroku kudakare subete keshi te subete hai ni shite subete kono chikyū ni kaeru yuragu suimen sugata o utsusu aoi tsuki ga ayashiku azawarai bokura hito no yukuzaki o terashi dasu subete shiru yōni nani o te ni ire nani o ushinai nani o nokoshi te ayumi o tome te kyō no rekishi wa itsuka no bokura ga mata kuri kaesu no darō hito no inori wa garasu no yōni moroku hakanaku tayori nai kedo itsuka bokura te o tori ae masu yōni... nagai yoru ga aketa [Gozen-P, GozenP]
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-1 Changes At Prontera× Chivalry Number of Skills 10 Total Skill Points 76 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +8 +2 +10 +0 +6 +4 +← クリックで目次を開く Overview Job Change Guide BuildsHybrid AGI Two-Hand Sword VIT SVD AGI-Spear AGI-Crit Muramasa EquipmentTanking/Pure Defensive Leveling/+Damage EXP MvP (Killing) PvP WoE Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman s swords. They are also allowed to acquire powerful AoE× skills like the famed Bowling Bash× and the spear× exclusive skill, Brandish Spear×. Job Change Guide See Knight Job Change Guide for detailed information. Changing into a Knight from a Swordman requires the player to complete a number of tasks Item Collection A Written Test Battle Test Word Association Quiz A test of self control Personality Quiz After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera× Chivalry (Prontera xx, yy). Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid STR 70-90 AGI 60-90 VIT 60-90 INT 1 DEX 40-50 LUK 1 Weapon Elemental× or Card×ed Spear×s or Two Handed Sword×s These knights try to get the best of both realms. By having a good chemistry of AGI× and VIT× depending on the user s playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight. Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD× which allows players to do Pierce× chaining or if not solo with Twohand Quicken× with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling. AGI Two-Hand Sword STR 90-100 AGI 80-99 VIT 10-30+ INT 1 DEX 40-60 LUK 1-10 Weapons Elemental Two Handed Swords or Carded Two Handed Swords AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee×, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack× allows for a higher critical chance against evasive or fortified foes. VIT STR 80+ AGI 1-20+ VIT 90-100 INT 1-12 DEX 40 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears VIT Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability. SVD STR 100+ AGI 40 VIT 80 INT 1-30 DEX 45-60 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears SVD Knights (STR×/VIT/DEX×) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvP×ing or PvP× in comparison. The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of Bowling Bash or Brandish Spear for mobbing. Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor s volcano and use pierce against Kasas. Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed. Agility is not for defence and should only be gotten for the purpose of using Pierce at a faster rate. AGI-Spear STR 100-110 AGI 70+ VIT 40+ INT 1 DEX 40+ LUK 1 Weapons Elemental or Carded Spears Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio× in Chivalry against Raydrics to Abysmal Knights. The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI. AGI-Crit STR 70-80+ AGI 70-90+ VIT 1-30 INT 1 DEX 1-20 LUK 30+ Weapon Carded Two Handed Swords, Muramasa The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee. With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield. Muramasa LUK BaseLv + 1 Remaining stats are left to the reader s discretion. This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curse×s the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge. Equipment Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a Combat Knife may prove to be more useful than a Fortune Sword in a map rich with Demi Human× monsters, but not against any other race of monsters. These are merely suggestions and examples; the reader should know what exactly best fits them. It also focuses on armor equipment, not just weapons. Note this guide is outdated in some areas as a lot of ingame content has changed, it s a year old, don t quote Rav on it. The guide was also intended for Knights not yet transcended to Lord Knights, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever Provoke×s (or have in the history of Ragnarok Online) and it wouldn t make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and Lord Knights brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class so play however. Just don t be stupid and miss out on Spear Stab×. +冗長過ぎる Tanking/Pure Defensive All Knights once shared the same goal of obtaining over 80 DEF×. While this is no longer as desirable for WoE×/PvP with the addition of many defense-ignoring skills or items such as the Ice Pick×, it is still a successful set up for PvM. These armors reduce damage received, which is helpful for tanking MvPs or mobbing. NotesIn short, use armor with the highest base DEF and a high upgrade. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable Perfect Dodge×. Using armor with high base DEF is important a +6 Cap (4 base DEF) and a +4 Helm (6 base DEF) may appear to have the same overall armor DEF (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 DEF while the Helm delivers 8.67 Sometimes the highest base DEF gear is too limited to over-upgrade. Move onto the second best. Top headgear Helm (6 DEF) Bone Helm (7 DEF) Middle headgear Fin Helm (2 DEF) Lower headgear Iron Cain (1 DEF) Body armor Full Plate [1] (10 DEF) Chainmail [1] (8 DEF) Cards MvPs usually break body armor; Cornutus card prevent this and add 1 DEF. Select monsters use elemental skills that require elemental armor for resistance. Against Dark Lord , a Pasana card ed armor would reduce its painful Meteor Storm× to 25% of the original damage. For general tanking, Peco Peco and sometimes Steel Chonchon cards are still employed. Garment Manteau [1] (4 DEF) Pauldron [1] (5 DEF) Cards Raydric card reduces Neutral damage by 20%. Frequently the best garment card to choose for this purpose. Shield Shield [1] (6 DEF) Cards Racial cards (-30% damage from respective race). Some races lack this kind of card, such as Undead×. In this case, size cards (-25% from respective size, i.e. Mysteltainn -25% from small 1 DEF) can be used. Medusa card ed shields are preferred against Osiris , to counter its Stone Curse×. Footgear Boots [1] (4 DEF) Greaves [1] (5 DEF) Cards Upgrade under +9 - Verit (+8% HP×/SP×), Matyr (+10% HP, AGI +1). Upgrade +9 or more - Firelock Soldier (+10% HP/SP, STR +2). Accessories Safety Ring (3 DEF, 3 MDEF×) Yoyo card ed (Perfect Dodge +5, AGI +1), preferably in Slotted Rosaries (3 MDEF, LUK× +1) Weapons Anything that adds Perfect Dodge or reduces damage. Fortune Sword (Perfect Dodge +20, LUK +5) Combat Knife (-10% damage from Demi Humans) Leveling/+Damage EXP Leveling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low DEF stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters. NotesAny gear that amplifies SP, ATK×, STR, AGI, CRIT will hopefully increase damage output. Achieving strength bonuses always take priority over reaching higher ASPD. When leveling with Brandish Spear or Bowling Bash, +AGI or CRIT gear is nearly useless. Top headgear Slotted Baseball Cap , Cap , Helm, etc with cards Willow (SP +80) / Carat (SP +150 if over +8) / Deviruchi (STR +1) / Nightmare (AGI +1) / Cramp (STR +3 if worn with Tarou Card ) Anything that increases SP or adds stats that benefit DPM Crown of Mistress (SP +100, INT× +2), Ghost Bandana (AGI +2), Hot-blooded Headband (STR +2) Middle headgear Slotted Sunglasses / Glasses with cards suggested for the top headgear, save Carat card Evil Wing Ears (STR +1) Body armor Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards Picky (ATK +10, STR +1), Thief Bug (AGI +1), Pupa (HP +700) Garment Bapho Jr card (AGI +3, CRIT +1) Shield If handling one, racial/size cards. Two handed weapons generally have more ATK, but shields are a nice way of compensating for lack of DEF. Footgear 10% EXP gained and +20% increased damage cards (i.e. Am Mut ; 10% more EXP is gained for every Demi Human monster killed, but each Demi Human monster deals 20% more damage) Cards Male Thiefbug (AGI +2), Firelock Soldier (HP/SP +10%- if footgear is upgraded to +9 or higher, STR +2), Sohee (SP +15%, SP recovery +3%) Accessories If meleeing, Kobold card s (CRIT +4, STR +1) preferably in Brooch es [1] or Ring s [1] if level 90+ Mantis card s (STR +3), preferably in Rings [1] for an easy STR +8 The Sign (ATK +5%) MvP (Killing) Killing MvPs with intent to be the MvPer is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any defense gear for damage gear, besides Safety Rings for Muscle Rings or The Sign. Remember to always use Immortal /correct elemental armor when needed. The weapons used should be very specific to what is being killed. Putting aside Abysmal Knight card s, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 ATK. If MvPing with Pierce, use a +10 four slotted "2 1 1" Pike. The numbers in "2 1 1" indicate it either has two race cards, one element card, one size card or two element cards, one race card, one size card If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3 1 or 2 2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if MvPing with Bowling Bash, although they require high STR to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2 1 or 1 1 1 must be made. 2 1 - 2x element 1x race or 2x race 1x element 1 1 1 - 1x element 1x race 1x size Other weapons to consider Ice Pick, Tridents , Brocca PvP PvP× demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most Enchant Deadly Poison× Sonic Blows×, and Double Strafing×, but otherwise reduction gear prevails. A moderate amount of MDEF is good, but it is often overrated 80 MDEF makes Knights susceptible to too much, and isn t needed when little damage is taken with half the MDEF and elemental armors. NotesSTR gear can be used. The extra damage taken from slapping on STR gear is as overrated as 80 MDEF is. Don t forget to bring items like Green Potions to cure the silence× status, or Holy Water to cure curse. Endow Scrolls and Cursed Water are also accommodating. Top headgear Poo Poo Hat (-10% from Demi Humans, 0 DEF - no additional damage taken from Ice Picks) Drooping Cat (15 MDEF, curse resistance +30% - should not be necessary) Middle headgear Cards Willow (SP +80), Nightmare (AGI +1 but also grants immunity to the Sleep× status which can be devastating), Marduk (grants immunity to the Silence status – only to be switched on if Green Potion supply is being threatened) Body armor Elemental armors, if used properly, can reduce more damage than any other piece of equipment in PvP. It is suggested that they are kept in separate types of armor for quick equipping. Key elements Poison ( Argiope card ), Undead× ( Evil Druid card - also stops Stone Curse× and Frozen×), Wind ( Dokebi card ), Shadow× ( Bathory card ), Ghost× ( Ghostring card ), Fire (Pasana card). Unfrozen Silk Robe [1] (+5% resistance to Water attacks, can no longer be frozen 10 MDEF) Garment Ragamuffin (10 MDEF) Cards -30% from element cards (i.e. Dustiness ), Raydric, Frilldora Shield Cranial Mirror Shield [1] (-30% from Demi Humans 4 DEF, 5 MDEF) Cranial Valkyrie Shield × [1] Footgear Crystal Pumps (10 MDEF, LUK +5 – a lot of HP is lost using these instead of carded footgear) Cards Verit (+8% HP/SP), Matyr (+10% HP, AGI +1), Firelock Soldier (+10% HP/SP, STR +2) Accessories Unslotted Rosaries (5 MDEF each) Cards Alligator (5% less damage from ranged and targeted magic attacks each) preferably in Slotted Rosaries (3 MDEF) if level 90+, Horong (enables use of Sight×), Smokie (enables use of level 1 Hide×) Weapons Hydra Skeleton Worker card ed weapons, Ice Pick, etc. Status inflicting weapons (i.e. quadruple stun×, quadruple curse) WoE Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are Unfrozen Armor Cranial Shield Status Weapons As a normal Knight, do not focus primarily on killing people - STR gear is not needed. Spamming Provoke on enemy wizards or stat using people to aid guild members or allies is more beneficial. Against the Emperium, Ice Picks are the best weapon available, coupled with Cursed Water. Evil Druid armor is helpful at the Emperium to negate Aspersio from enemy Priests, although another Cursed Water can simply be consumed or weapon switched to remove the Holy× property. Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Bowling Bash× Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. 10 Offensive Brandish Spear× Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive Cavalier Mastery× At maximum level removes the 50% ASPD penalty when riding a Peco Peco×. 5 Passive Counter Attack× Block an enemy s attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Pierce× Strikes a single target for an amount of hits based on target s size. Requires a Spear class weapon. 10 Offensive Spear Boomerang× Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 ffensive Spear Mastery× Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive Spear Stab× Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive Twohand Quicken× Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill s duration. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Charge Attack× Ranged attack Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest Soul Link Knight Spirit enables use of Skill Description Levels Type One-Hand Quicken× Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive Job Bonuses The Levels in which one receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 4 10 15 21 27 33 46 47 AGI 13 38 VIT 1 3 8 12 17 18 23 29 36 43 INT DEX 5 20 31 40 48 49 LUK 5 20 28 37 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links -Knight ・ Lord Knight ・ Rune Knight Knight ・ Lord Knight ・ Rune Knight 2nd ClassSkills Bowling Bash× ・ Brandish Spear× ・ Cavalier Mastery× ・ Charge Attack× ・ Counter Attack× ・ One-Hand Quicken× ・ Peco Peco Ride× ・ Pierce× ・ Spear Boomerang× ・ Spear Mastery× ・ Spear Stab× ・ Twohand Quicken× TranscendentSkills Aura Blade× ・ Clashing Spiral× ・ Frenzy× ・ Fury (2)× ・ Parry× ・ Relax× ・ Spear Dynamo× ・ Traumatic Blow× ・ Vital Strike× 3rd ClassSkills Death Bound× ・ Dragon Breath× ・ Dragon Howling× ・ Dragon Training× ・ Enchant Blade× ・ Hundred Spears× ・ Ignition Break× ・ Phantom Thrust× ・ Rune Mastery× ・ Sonic Wave× ・ Wind Cutter× Quests Knight Job Change Guide ・ Knight Skill Quest ・ Rebirth Walkthrough ・ Rune Knight Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Knight | Classes | Swordman | Articles Needing Interwiki Links
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こんな方に最適です。 ・キャッシング枠がいっぱいだけど、現金が必要な方 ・複数の借り入れを一本化したい方 ・低金利の借り入れに切り替えたい方 ・お店に行かずに手続きを済ませたい方 ・家族に内緒で借入・返済したい方 ・カードで払えない学費等を、分割払いで支払いたい方 ・消費者金融には抵抗がある方 ・融資を受けたくても断られた方 ・キャッシングをリボ払い・分割・ボーナス払いで無理なく返済したい方
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トップページ ツール Windows 7 ホームページ作成 HTML Project 2 概要 HTML Project 2 はHTML作成ツール。何でも出来そうなので、ホームページ作成用の中軸として導入。 高機能なタグ挿入型HTMLエディタ。タグの入力支援や整合性のチェックから、複数のサイトを制作するような場合に便利なプロジェクト単位でのファイル管理機能、コマンドマクロなどにいたるまで、数え切れないほどの豊富な機能を持つ。 外部ツールの登録も可能で、ショートカットキーやファイル転送機能も兼ねそろえている。 同作者の開発した、ClipColor(色管理)やUpPage(FTP簡易アップロード)も便利。 特徴 1. タグ編集およびスタイルシートの編集は、キー入力支援による逐次入力とダイアログによる一括編集のデュアルモードに対応しています。 2. HTMLファイルだけでなく、CSSファイルのサンプルプレビュー機能がついています。 3. すべてのタグとスタイルの再編集が可能です。 4. CSS2のスタイルシートに完全対応しています。 5. ローカルリンクチェックを自動で行いリンク不良の項目を色で識別表示します。 6. プロジェクト管理により、複数ファイルを一括して管理したり、ファイル間のリンク情報を簡単に設定できます。 7. リンクリスト上の右クリックメニューにより、ターゲットのリンク先ファイル やURLへ自由に行き来できます。 8. 単独ファイルの編集と、複数ファイルの連係編集(プロジェクト)の両方で使用可能です。 9. タグや定型文字を個数に制限なくメインメニューとボタンにショートカットと同時に登録でき、既存タグ挿入メニューのカスタマイズも可能です。 10. エクスプローラや各ウインドウ間のファイルのDrag & Drop操作をフルに活用できます。 11. 初期設定を登録でき、またテンプレートファイルの利用も可能です。 12. 編集画面ではオプション設定で本文とタグ・パラメータ・特殊文字の表示 フォントを区別できます。 13. 主要なタグの挿入にはそれぞれ、ミニ編集画面を表示し編集が容易にできます。 14. テーブル作成、フレームの入れ子作成、スタイルの登録にも対応しています。 15. 画像表示とクリッカブルマップのビジュアル作成にも対応しています。 16. eucコード、JISコード、uft-8およびutf-16の入出力に対応しています。 17. タグの整合性チェックに対応しています。 HTML Project 2のインストール 作者のKanetoさんのホームページから、HTML Project 2 の項目をクリックし、インストーラをダウンロードして実行します。 使い方/設定 作業フォルダの設定 自分のPCに、ホームページ作成を行う作業フォルダを作成します。 (1) 私は、FAT領域(Mドライブ)に"HP"というフォルダを作成しました。 ※もちろん、作成場所はどこでも良いです。 (2) HTML Project にて【ドキュメントルート】の設定を行います。 「設定」 「全般設定」 「パス設定」の【ドキュメントルート】の右側にある【フォルダマークのボタン】を押して、先程作成した"HP"というフォルダを選択してください。 この設定をしておくことで、次回からHTML Project2 を開いた時の作業フォルダが「M \HP」となり、すぐに作業を始められます! FTP 簡易アップロードの設定 レンタルサーバ等、自サーバでない場所を用いて、FTPでアップロードしないといけない環境の時に便利です。 基本的には、「FFFTP」ツールで一括アップロードをするのですが、例えば、一箇所だけ修正するのに、いちいち FFFTP を別ウィンドウで開いて接続先に接続して、アップロードするのは面倒です。 ※私も、この手間によって、ホームページ作成を断念してました。 HTML Project 2 の外部ツールとしてUpPageを登録します。UpPageインストールは、UpPageのページを参照ください。 (1) HTML Project 2 「ツール」 「外部ツールの登録」 (2)"参照"ボタンを押し、UpPage をインストールしたフォルダから、『UpPage.exe』を選択 (3)「表示名」欄に『UpPage』と入力 (4)「ファイルを渡す」欄に『f』と入力 このように設定すると、自分PCの「M \HP」以下のファイルに対してファイルリストで右クリックをし、「外部ツール」-「UpPage」を選択することで、UpPageで設定したサーバにファイル転送することができます。
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W3C Multimodal Application Developer Feedback W3C Working Group Note 14 April 2006 This version http //www.w3.org/TR/2006/NOTE-mmi-dev-feedback-20060414/ Latest version http //www.w3.org/TR/mmi-dev-feedback/ Previous version This is the first publication. Editors Andrew Wahbe, VoiceGenie Technologies Gerald McCobb, IBM Klaus Reifenrath, Nuance Raj Tumuluri, Openstream Sunil Kumar, V-Enable Copyright © 2006 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract Several years of multimodal application development in various business areas and on various device platforms has provided developers enough experience to provide detailed feedback about what they like, dislike, and want to see improve and continue. This experience is provided here as an input to the specifications under development in the W3C Multimodal Interaction and Voice Browser Activities. Status of this Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http //www.w3.org/TR/. This document is a W3C Working Group Note. It represents the views of the W3C Multimidal Interaction Working Group at the time of publication. The document may be updated as new technologies emerge or mature. Publication as a Working Group Note does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress. This document is one of a series produced by the Multimodal Interaction Working Group (Member Only Link), part of the W3C Multimodal Interaction Activity. The MMI activity statement can be seen at http //www.w3.org/2002/mmi/Activity. Comments on this document can be sent to www-multimodal@w3.org, the public forum for discussion of the W3C s work on Multimodal Interaction. To subscribe, send an email to www-multimodal-request@w3.org with the word subscribe in the subject line (include the word unsubscribe if you want to unsubscribe). The archive for the list is accessible online. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. This document is informative only. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy. Table of Contents * 1 Introduction * 2 What developers liked o 2.1 Reusable and pluggable modality components o 2.2 Modular modality components o 2.3 Declarative synchronization between modalities o 2.4 Scripting and semantic interpretation o 2.5 Styling * 3 What developers would like to see o 3.1 Global grammars o 3.2 Speech grammars for HTML links and controls o 3.3 Speech prompts for voice-enabled HTML links and controls o 3.4 Speech-enabled widgets o 3.5 Use speech to activate links and change focus o 3.6 Back functionality * 4 What developers would like to see continue and improve o 4.1 Support for both off-line and on-line multimodal interaction o 4.2 Support for events distributed over the network o 4.3 Support for implicit events o 4.4 VoiceXML tag and feature support o 4.5 Support for both directed and user-initiated dialogs o 4.6 Mixed-initiative interaction o 4.7 Access to speech confidence scores and n-best list by the application o 4.8 Access to device details o 4.9 Choice of ASR o 4.10 Controlling N-Best choice of ASR 1 Introduction IBM, VoiceGenie Technologies, Nuance, V-Enable, and OpenStream customers have been developing multimodal applications in a broad range of business areas, including Field-Force Productivity, Health Care and Life Sciences, Warehouse and Distribution, Industrial Plant Floor, Financial and Information Services, Directory Assistance, and the Mobile Web. Customer device platforms have included PC s (desktops, laptops, and tablets), PDA s, kiosks, appliances, equipment consoles, and web browser-based smart phones. The multimodal applications primarily extended the traditional GUI mode of interaction with speech, with the location of the speech services either local on the device or distributed on a remote server. Several XML markup languages were used to develop these applications, including XHTML+Voice (X+V) and xHMI. During the process of developing these applications, developers found features they liked about the development environment they were using and found features they thought were lacking. Their experiences were collected and are summarized here as feedback for the W3C Multimodal Interaction and Voice Browser Working Groups to consider when specifying future multimodal and voice authoring capabilities. We also solicit comments from the wider multimodal development community on the extent to which these observations are consistent with their own development experiences. The developers surveyed were expert in various programming languages and application environments. Developers expert in C/C++ and Java generally speech enabled native applications on small devices. Device platforms included Windows Mobile, BREW, embedded Linux, Symbian, and J2ME. Developers expert in the Web generally speech enabled browser based applications. Web browser platforms included Opera, Access NetFront, Windows Mobile Internet Explorer, and the Nokia Series 60. Web developers understood the web programming model very well but generally were new to speech. They liked XHTML, XML namespaces, XML Events, CSS, JavaScript, and VoiceXML with its ability to hide platform details. Developers expert in VoiceXML and dictation had backgrounds in speech and telephony and generally worked on adding GUI to voice and dictation applications. 2 What developers liked 2.1 Reusable and pluggable modality components Developers preferred to develop modality components that are reusable and pluggable. Use Case VoiceXML modality component A VoiceXML modality component is reused without modification in different multimodal applications. 2.2 Modular modality components Modular modality components are preferred because they can be authored separately by the modality experts. Use Case XHTML and VoiceXML modality components A VoiceXML expert authors the voice modality component and an XHTML expert authors the GUI component. Modality component coordination is handled independently, for example, by X+V sync and cancel elements. 2.3 Declarative synchronization between modalities Implicit event support includes both implicit event generation and implicit event handling. At different stages in the operation of the modality component, there will be either event generation or event handling by the component itself. Use Case X+V sync element The X+V sync element provides a declarative synchronization of XHTML form control elements and the VoiceXML field element. The sync element allows input from one speech or visual modality to set the field in the other modality. Also, setting the focus of an input element that is synchronized with a VoiceXML field updates the FIA to visit that VoiceXML field. 2.4 Scripting and semantic interpretation Developers liked support for modality component integration via scripting and semantic interpretation. Use Case Timed notifications of an operating room medical procedure A timed notification changes dynamically as time progresses. The notification depends on the current state of the application as well as the notification state. For a GUI+speech multimodal application a notification may be a TTS output and a new GUI page, corresponding to the next step of an operating room medical procedure. Use Case Integrated pen and speech interaction with a map The user says "zoom in here" while drawing an area on a map. The application responds by enlarging the detail of the area within the boundary drawn by the user. 2.5 Styling Developers liked CSS for styling each modality. For example, the CSS3 module for styling speech based on SSML was useful for styling the voice modality. Use Case TTS rendering of a news article on the web The news article is read by the computer in a realistic voice that uses a different sounding voices for headlines, section headings, and text. There are also a pauses between paragraphs and before article headlines. 3 What developers would like to see 3.1 Global grammars Developers would like support for top-level ("global") grammars that are active across multiple windows (e.g., HTML frames or portlets) of the application. Use Case Top-level menus An application has top level menus "buy", "sell", and "trade". At any time while involved in the "buy" dialog, a user can say "trade" and be switched to the "trade" multimodal dialog. 3.2 Speech grammars for HTML links and controls Developers would like support for explicitly adding speech grammars to activate HTML links and controls. An automatically created speech grammar may not capture everything the user may say. Use Case Hotel booking application get list of hotels Before booking a hotel reservation the user looks up a list of available hotels. On the page along with the reservation is a link labeled "Available Hotels." The developer anticipates that besides "available hotels", the user may say "show me the available hotels" or ask "what hotels are available", and adds these two phrases to the grammar for activating the link. Use Case Hotel booking application submit reservation The reservation form s submit button says "submit reservation", but the developer anticipates that a user might say "submit booking" instead, and adds "submit booking" to the grammar for activating the button. 3.3 Speech prompts for voice-enabled HTML links and controls Developers would like support for explicitly adding speech prompts to voice-enabled HTML hyperlinks and controls. The prompts can provide more information than the visual labels attached to the HTML hyperlinks and input fields. Use Case Hotel booking application enter Hotel name The user is prompted to enter a hotel name with the following TTS "please enter a hotel name. You can get a list of available hotels by saying show me available hotels. " 3.4 Speech-enabled widgets Developers would like to see speech enabled UI widgets which contain a simple dialog flow (e.g. widgets which contain confirmation or disambiguation steps). This allows an author to configure the dialog properties (prompts, grammars, confirmation-mode, confidence thresholds, etc.) of an HTML control or hyperlink. Use Case Hotel booking application confirm hotel The user says the name of one of the available hotels. The application repeats the name of the hotel back to the user and asks if it is correct. If the user says yes then the application fills in the HTML field with the user s input. 3.5 Use speech to activate links and change focus It should be easy to use speech to do more than fill in HTML form controls. For example, there should be declarative support for activating an HTML link or changing focus within an HTML page. Use Case Speech enabled bookmark page A page that displays the user s bookmarks is speech-enabled such that each bookmark has an associated grammar for moving the browser to the bookmarked page. 3.6 Back functionality Developers like to see support for a consistent and intuitive "back" handling across modalities. The browser "Back" multimodal functionality should be built-in and not require custom code. Use Case Browser "back" button The user can either press the browser back button or say "browser go back" to return to the previous multimodal page. All spoken commands which control the browser are preceded by "browser" so there is no collision with an application grammar. 4 What developers would like to see continue and improve 4.1 Support for both off-line and on-line multimodal interaction Multimodal interaction should be supported both for applications that are on-line, that is, are connected to the network, as well as for off-line applications. If the multimodal application goes from an on-line to an off-line state, multimodal interaction should still be supported by the modality components that run locally on the device. Use Case Access of medical information while walking down a hallway A doctor carrying a wireless tablet accesses patient medical information while walking down a hallway. Loss of wireless connectivity does not prevent the multimodal application from interacting with the doctor or presenting information it has stored on the doctor s tablet. Use Case Multimodal application in hospital operating room An off-line multimodal application in an operating room delivers timely instructions to the doctor. 4.2 Support for events distributed over the network Because a modality may be distributed on a remote server, there must be support for distributed events between a modality and the interaction manager. Use Case Driving directions A user accesses a multimodal driving directions application using a cell-phone. The application tells the user to turn right at the next intersection. An arrow pointing right pops up over a map. The application had received an event to display an arrow from the server. 4.3 Support for implicit events Implicit event support includes both implicit event generation and implicit event handling. At different stages in the operation of the modality component, there will be either event generation or event handling by the component itself. For example, the VoiceXML modality component could implicitly generate a focus event when the FIA selects a new form input item. Use Case Hotel booking application name, address, phone number A hotel booking application has a form with separate HTML input fields for entering name, street address, city, state and phone number. When the user selects one of the fields the user hears a prompt for entering the correction information into the field. The visual input focus is coordinated with the speech input focus. 4.4 VoiceXML tag and feature support VoiceXML support should include, for example, the object and mark tags and the "record while recognition is in progress" feature. Use case Windows program for calculating stock purchase totals The object element can be used to load a reusable platform-specific plug-in. For example, the application would load a Windows program which calculates stock purchase totals using the object element. Use case Read part of an e-mail message The mark tag can be used to mark how much of the text was actually read before the user left the page. When the user returns to the page the rest of the text can be read beginning where the user left off. Use case Unrecognized user input The recording of an unrecognized user input can be logged by the speech recognizer. 4.5 Support for both directed and user-initiated dialogs There must be arbitrary as well as procedural speech access to the visual application. For a dialog mechanism used in conjunction with a visual form there should be support for user-initiated dialogs. For example, the user should be able to jump to arbitrary points in the dialog by changing the visual focus (e.g., by clicking on a text box). Use Case Form filling for air travel reservation The air travel reservation application takes the user step by step through making a reservation, beginning with the origin and destination of the flight. After the user has been given a selection of flights, the user clicks on the visual departure date field to change the departure date. Use Case Application with two HTML forms The user is taken step-by-step through filling out a set of HTML fields in a form. Before all the fields have been filled, the user clicks on a field belonging to the other form. 4.6 Mixed-initiative interaction Dialog mechanisms that combine speech and text input must support mixed-initiative interaction. Use Case Flight reservation application A flight reservation application has separate HTML input fields for entering destination airport, date of travel and seating class. With a single utterance "I d like to go to San Francisco on April 20th, business class" the user fills in all the fields at one time. 4.7 Access to speech confidence scores and n-best list by the application Confidence scores and n-best lists are useful for example to allow the user to pick from a set of results supplied by an input recognizer. Use Case Select a football player A user says the name of a favorite football player. A number of players matched the user s input with the same low confidence score. Instead of asking the user to repeat the name, the application displays a visual list of player names that was matched. The user selects a name from the list. 4.8 Access to device details The developer would like access to device information such as, for example, the cell phone number, phone model, and display screen size. Typically in any mobile application the content is very specific to the device and at times personalized for the user. Access to device specific details such device model (e.g., Nokia 6680) helps the application reduce the grammar size and render device specific content. Access to user information such as the phone number allows the application to personalize the content for the user. Use Case Mobile appointment application When user George accesses the appointment application the application says "Welcome George " and presents a list of appointments for the day. The user can select any of his appointments by saying an appointment label shown on his phone. Each label is short enough to fit entirely on George s display. 4.9 Choice of ASR The developer would like to have more control over ASR. An example is the capability of a multimodal application to choose between a local ASR or network based ASR depending on the location of the grammar. The developer should be allowed to pick the ASR depending on the application logic. Use Case Music search mobile application In a music search mobile application the application uses network-based ASR to perform a search for a particular Artist/Album such as Green Day , 50 Cent etc. In case of network-based recognition the grammar is changing dynamically and is large in size. The same music application may use local ASR for the purpose navigating through the application using commands such as Home , Next Page etc. 4.10 Controlling N-Best choice of ASR The application should be able to control the number of results it wants from ASR based on either a number N (say return top 5 matches) or confidence score (say return 0.8 score). The developer should be able to author this N-Best list control. Use Case Select a football player mobile application As with the previous football player selection use case, the list of players is visually displayed for the user to select. The user can make a selection from the visual presentation. The ASR may return more than 10 results as part of its N-Best response mechanism. However, the application depending on the screen size may choose to display only the top 5 entries on the screen. The application requests only the top 5 players in the N-best result instead of receiving 10 results and then ignoring the last 5 results.
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Underworld / 冥界 Basic Information Type Multi-Legged Durabilty 1200p OKE Weight 7620kg Payload 23200kg Payload in Engine Power 150% 34800kg On-Board Arms 3 Weapon 1 Assault Gun, Beam Gun, Electromagnetic Pulse Gun, Napalm Gun, Shell, Shotgun Weapon 2 Rocket Launcher(S12/M6/L3) , Missile Launcher(S12/M6/L3), Land Mine Dispenser(6), Aerial Mine Dispenser(6), Special Launcher(Sonic Blaster(12),the others(6)) Weapon 3 Land Mine Dispenser(8), Aerial Mine Dispenser(8), Flying Decoy(8) On-Board Options 4 On-Board Energy 2600GJ 520kg On-Board Energy in its rate 150% 3900GJ 780kg Heat Resist 3000P Attack Attack Low Hit downward by right hand. Attack High Hit horizontally by right hand. Attack Far Hit by right hand jumping forward. Special Move Number Name Summary 1 Forward Right Jump About 70 deg. rotation to left jumping forward right. 2 Forward Left Jump The converse of 1. 3 Strafe Backward Shot with weapon1 from about 30 deg. right to about 30 deg. left centering the front. Feature A multi-legged OKE balanced in the points of firepower, durability, mobility etc. The durability and stability are especially high level, moreover the jump capacity is very gut. This OKE can equip such weapons as shotgun, launcher and mine, so no problem about width of selecting weapons. The payload is high too, so if you make this OKE’s armor thickness thick, you can design this OKE with balance. This OKE’s capacity is totally high level, but, in other words, has a weak point to have no topping advantage. This OKE is not do well such tactics as enforcing his advantage on opponents, and tends to be one step behind when opponents attack positively. Therefore you need to take measures in designing for this OKE to be able to deal with various OKEs. It depends on you whether for this OKE to be almighty or common. And this OKE is often compared with Arachne. Arachne can equip weapon1 with cannon and weapon3 with launcher, so in the point of firepower Arachne is superior to Underworld. In other points Underworld is conversely superior to Arachne. Often Observed Styles Shotgun Underworld A style fight in middle-range with shotgun.